rigid_body_motion.cartesian_to_spherical
- rigid_body_motion.cartesian_to_spherical(arr, axis=-1)[source]
Transform cartesian to spherical coordinates in three dimensions.
The spherical coordinate system is defined according to ISO 80000-2.
- Parameters:
- arrarray_like
Input array.
- axisint, default -1
Axis of input array representing x, y and z in cartesian coordinates. Must be of length 3.
- Returns:
- arr_sphericalarray_like
Output array.